

Daxter is quite the entertaining character, but Jak is a pretty barebones character, it's primarily Daxter that bring the personality here. The cast is quite colorful and I'd imagine they're easy to like as a kid. The controls are pretty tight, and you can tell it has that Naughty Dog flare with some similarities to Crash Bandicoot, like the spinning animation being similar, the lifting platforms taking you to different parts of a area or (bonus level in Crash Games). The fairly seamless world where you're able to traverse to different areas rather than obvious "levels" makes it feel somewhat "open-worldy". Great 9/10ħ0% PlayStation 2Fun game, some interesting stuff going on for a game that's quite old now, especially a game aimed for younger players. I recommend this game to anyone wanting to play a good platformer, and it doesn't take very long to complete or 100% either. If that doesn't matter to you, than this game will be fun and enjoyable but nothing new. While the combat and platforming are nothing extraordinary, the adventure and exploration combine fantastically with its world building. Both control okay, and can be annoying when you're going for a percise collectable or jump, but neither overstay their welcome. There is the rideable gameplay with a bird and a hover bike. The puzzles are often without depth as well, simply do one action a few times like aim an energy beam, or complete a small mini game. However, the checkpoints are very generous, and often it can be easier to straight up die instead of platform back to the entrance of an area. You get three hits, and it takes way too long to get enough little Ecos to heal a hit point back, so you may die often, especially later on.


That goes for your weak characters as well. Eventually you have to dive-punch or punch-jump to kill a specific enemy, but it's still one hit. Sometimes you get an Eco power up to shoot yellow bolts or red to make you stronger, but there's not much depth. Almost all enemies go down with one or two hits. Outside of the platforming, combat is basic. The platforming itself is fine, but there is occasionally that old school challenge of "I don't know where I am landing right now" and you miss an easy jump because it's a giant abyss below you. While their moveset is great and fluid, sometimes the world around you can get you hung up on little geometry. These moves flow into each other nicely, and the animations behind the make Jak and Daxter feel more alive than most of the rest of the world. You can roll, jump, double jump, spin for some extra height and distance or for combat, and punch. It's all unique and enjoyable, but never required to enjoy the game. These life forces known as Eco helped form the world, as well as the destructive force Dark Eco that may have caused the precursors to leave. The idea that these precursors from long ago have vanished and we are living in a less advanced society left behind from them. What makes the game so unique and wonderful is the lore behind the world itself. You're a boy and a unique animal setting out on a simple quest, and end up saving the world. The story of Jak & Daxter is basic, as it should be.
#JAK AND DAXTER PS2 FRAME RATE FULL#
This isn't a unique game to anything else from its generation or its generation prior, however, it does offer a world full of lore and secrets. It introduces an "open world" on the PS2 where you solve simple puzzles, do some basic combat, and platform to explore every inch of it and find the three types of collectibles. 90% PlayStation 4Jak and Daxter is a collect-athon at its purest.
